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 General Manager - Update

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MiniTaker
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MiniTaker


Posts : 137
Join date : 2008-11-20
Age : 53

General Manager - Update Empty
PostSubject: General Manager - Update   General Manager - Update I_icon_minitimeSat Jan 24, 2009 10:28 am

This PM is to inform everyone of the changes, this is also pinned in the GM Section of the forum by Remorce.

Double Xp for feds thing..... if you notice in your entrance tab that saying is now gone. Too many people were harassing the supervisors and admins about it and riding their butts about it by saying how stupid the admins were and such, so its different now. This will be explained later as its not complete yet. When it is I will explain how it works. Remember becareful on what you wish for.

For player xp in matches. They start off at their base xp. and as the match goes on they will be awarded xp and penalized xp depending on how they do as an individual in the match. If the Gm places them against a much weaker opponent with fewer fans then the player is penalized from the get go. They have a high chance of losing fans as a result. (so this can be used if a player doesnt rp and wont leave the fed as a punishment for them). If they win they can take a small increase or a small loss on xp and/or fans depending on their actions in the match. If they actually lose then they will take a HUGE loss to both. If they gain 150 xp in the match but get countered or other things to lose xp then they can lose say 70 xp from the match up. this will leave their finished xp for the match at 80xp and not the 150 they have come to expect.

You lose xp bonuses for the match if you get

Injured
cut
interupted (feint stat)
Dodged
Blocked
Knocked out of the arena
Get a finisher used against you
Ko
Submitted
Miss a hit on regular move or finisher

you get the idea

You get a gain though if you are the one doing these things to the other player. Although the bonus isnt so high as the loss from what I gather.
You do however get a little more for damage done, for finishers, taunts, and trademarks that go off, so that balances a little bit the higher loss than gain from the list before.


as for popularity for the match for each match you can gain a bonus to your fed popularity depending on the stars gained in the match. This is from both players so if they both gain lots you gain lots. The max popularity to be gained per match from the stars is 11 right now. Also you gain pop by the voting. This is more discernable for Fed VS Fed. (<-- Spoiler for later).

Fans

Fans will increase faster the lower the fan base is for a player. so if they gain they gain say 40 fans (just an example not an exact factual number) at a lower fan level and a person with a thousand more fans gains fans for the same thing they will gain only 25. So the higher the fan base the slower it increases and decreases. Any questions place them in here and I will try to answer them.
So basically the gm needs to know how each wrestler teams up against another wrestler and try to make them evenly matched. Over doing it can cost you Popularity.


The part in red will be explained a little more:

In any kind of match, if the wrestler cuts/injures his opponent he will gains a slight "positive" for the match, and the opponent will get a negative, now if the opponent cuts/injures him, he loses the positive and the match becomes even again. This is difficult to explain.

Last Blood Match: Tip - Use two Bleed wrestlers, and not a mix match, or an unknown pairing.

Submission: Tip - Same as Last Blood.

Entrances are no longer double, however still count to a count of up to +11 Popularity for the match there is a ratio which I will try to get to you asap. As always, higher the better.
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